Tier List

MEDIEVAL REAL TIME STRATEGY Medieval RTS value ranks

Two lists: troops that win fights, and buildings that fund or stall the keep.

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Tier List Hub

This hub is the map for MEDIEVAL REAL TIME STRATEGY (Medieval RTS / MRTS) value, not a patch dump. Rankings split into two child pages so you can jump by role: troops on the unit value ranks page and economy plus defense on the structure value ranks page. Community videos treat Crossbowers as the cheap ranged floor, Knights as the tank floor, and Trebuchets as the building-breaker. Those notes are community consensus, not official balance sheets from Spling.

The game is a free Roblox RTS released on 8 September 2022. Matches are online, alliances are allowed, and the win rule is blunt: destroy every enemy castle. A pretty army that never reaches the keep still loses. Pair this hub with the siege push walkthrough and the win-condition checklist before you copy a screenshot composition.

What a rank means here

S means you recruit it in most openings without thinking. A means you recruit it once gold is stable. B is a specialist you buy for a reason. C is a trap unless you already know the matchup. We do not invent hidden stats. When a number is community-quoted, the sentence says so: Watchtower chatter sits near 40 HP and 8 damage every 2 seconds, Castle income near 25 gold per minute with a light attack, Windmill on a farm near 11 gold per minute, and a Castle upgrade to level 2 near 130 gold.

Ranks also change with the clock. Swordmen are S in the first minute and ordinary later. Wizards look S into a packed Crossbower ball and look poor into walls unless Trebuchets already chew the line. Read the child pages as timing plus role, not as a museum plaque.

How to read the two lists together

Open with castle Swordmen if you want a real rush. Community still treats that as a live opener, and the Legion badge tracks 15 Swordmen in one match. Then decide mills versus Barracks. Barracks cost about 35 gold and are generally not upgraded. From there the opening gold plan times the first minute, and the full troop roster lists names without ranks.

Ranged: Crossbower is the efficient cheap shot. Longbower is situational beside that floor. Wizard splash hurts packed ranged but is expensive and weak into buildings unless Trebuchets already work. Mage plus War Wagon plus Medic is a push package, not three isolated buys. Catapult beats Ballista into clumps. Ballista is the single-target and fire-arrow pick. Balloons skip tower lines. Label all of that as community consensus until a patch note says otherwise.

King, gold, and badges

The King is free and only matters inside his radius: heal, attack, and build speed. Park him on the fight you care about. Gold comes from the Castle, Windmills on farms, and later fishing if you own a Port. Thieves steal about 25 percent of castle funds in stealth and must walk home to cash. Spearman dismounts cavalry and is otherwise weak. Those roles sit on the King radius and army page.

Ranked unlocks after level 7. Matchmaking buckets are levels 1-5 and 6+. Alliances can share a win and the Teamwork badge; the alliance teamwork page covers that social layer. Highest public level chatter sits near 236. Fastest mentioned finish sits near 1:43, reported as trivia, not a ranked record. Private server commands are a game pass.

Where this hub does not go

Codes, scripts, and patch stamps live elsewhere. Claim strings from the codes desk. If you experiment with executors, read script safety notes first. Live systems sit on the updates desk. Official Roblox, group, and social URLs sit on the official links list. New players who still miss clicks should start at the first-hour walkthrough and the control map.

Use the two child ranks, then queue. Do not wait for a mythical perfect composition; farms, walls, and a King in radius beat a spreadsheet.

FAQ

Frequently Asked Questions

Quick answers for codes, ranked, windmills, and siege fights.

Is this an official Spling balance list?

No. It is a fan ranking for MEDIEVAL REAL TIME STRATEGY. Community consensus from public matches and videos is labeled as such. Confirm live numbers in the group or a Discord search, not from invented patch IDs.

Should I open Swordmen or mills first?

Community still treats an early Swordman rush as real. If the lane is quiet, lock farms and Windmills first. The opening gold plan times that fork; the unit value ranks page explains when Swordmen drop off.

Why are Crossbowers above Longbowers?

Community consensus calls Crossbowers the efficient cheap ranged floor. Longbowers are situational beside that floor, not a default replace. See the unit value ranks for the ranged row.

Do I upgrade Barracks?

Community play generally leaves Barracks at the base purchase of about 35 gold and spends on Knights, Crossbowers, and siege instead. Building ranks live on the structure value ranks page.

Where do King, Medic, and War Wagon sit?

King is a free radius buff, not a DPS unit. Medic comes from Hospital. War Wagon loads troops with Q. Roles and packages are on the King radius and army page and the unit value ranks.